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- __________________________________
- / _ | . | . | ___| ___) ___)
- / __ | |--| |--| _)_|___ |___ |
- _/ `| | ' | ' | ` | ` | ` |
- `----`--`-----`-----`-----`-----`-----'
-
- Released Today:
- ~~~~~~~~~~~~~~
- -^/- FULL DOCS FOR THEMEPARK -^/-
-
-
- Docs typed by KaRin
-
- NOTE: These docs were typed up in Wordperfect 5 on a PC (Yeaugghh!)
- So I apologise for any formatting errors!! ReNeGaDe --A((eSS--
-
- A((eSS IS ALWAYS LOOKING FOR MORE DUDES TO SIGN UP AND JOIN OUR
- TEAM OF FRIENDSHIP, FUN, AND FAST WAREZ. IF YOU THINK YOU
- HAVE WHAT IT TAKES TO JOIN OUR TEAM, CALL ONE OF OUR BOARDS
- OR CONTACT ANY A((ESS MEMBER AND SPEAK YAR MIND
-
-
- ______:____:___________________________________________________
- \______ | ______ ______ _____ _______ _____/
- | | | |____| |____| __]_______ \ \______ \
- | _ | | | | | \ \[ \
- | | | | | | | / \ tP!\
- | |----' _____| _____| ____/ ______/ ______/
- `----' `----' `----' `----' `----' `----'
- x×X×x×X×x cALL tHESE -*- ACCESS -*- bOARDS wORLD wIDE x×X×x×X×x
- x x
- × [WHQ] pSYCHOKINESIS..............[nODE#1] +1 318 463 0129 ×
- x [WHQ] pSYCHOKINESIS..............[nODE#2] +1 318 462 1856 x
- × [WHQ] pSYCHOKINESIS..............[nODE#3] +1 318 462 6706 ×
- x [USHQ] pARANOR....................[nODE#1] +1 318 463 6278 x
- × [USHQ] kING rANSOM................[#AMIGA] +1 305 245 1772 ×
- x [USHQ] kING rANSOM..................[#IBM] +1 305 247 7605 x
- × [USHQ] tHE bLACK hOLE.............[nODE#1] +1 801 571 4152 ×
- x [CHQ] rEDLIGHT dISTRICT..........[nODE#1] +1 905 508 7356 x
- × [UKHQ] tHE eDGE oF cHAOS..........[nODE#1] +44 41 644 5588 x
- x [DKHQ] nORHTERN pALACE............[nODE#1] +45 39 61 9420 X
- × [SHQ] hALL oF fAME...............[nODE#1] +46 91 02 6665 ×
- x [NhQ] eVERYWARE..................[nODE#1] +47 63 95 41 90 X
- X [NhQ] cHECKPOINT.................[nODE#1] +47 51 59 31 23 x
- x [dIST] wATERDEEP..................[node#1] +2 pRIVATE 4 u! X
- X x
- x×X×x×X×x×X×x×X×x×X×x×X×x×X×xx×X×x×X×x×X×x×X×x×X×xx×X×x×X×x×X×x
- X cALL tHIS kEWL bOARDS fOR wAREZ & mEGAPHUN!! X
- x×X×x×X×x×X×x×X×x×X×x×X×x×X×xx×X×x×X×x×X×x×X×x×X×xx×X×x×X×x×X×x
-
-
- Contents
-
- Epilepsy Warning 1
-
- Chapter 1: Welcome to Theme Park 6
-
- The Aim of the Game 8
- The Main Menu 9
-
- Chapter 2: Designing a New Park 10
-
- Your Player Details 10
- Your Player Details are: 10
- Where in the World? 12
- Site Details Screen 13
- To Leave the Site Details Screen: 14
- Park Details Screen 15
- To Leave the Park Details Screen: 15
- Tutorial 16
- Following the Tutorial: 16
-
- Chapter 3: In the Park 18
-
- Using the Icon Bar 18
- Laying Paths 19
- To Lay Paths: 20
- Forming a Queue 20
- To Place Queues: 21
- Selecting Rides 21
- To Access the Rides Purchaser: 21
- To Access the Quick Menu 22
- To Place a Ride: 22
- To Place the Entrance: 22
- To Place the Exit: 23
- Buying Shops 23
- To Purchase a Shop: 23
- Park Features 24
- To Purchase Park Features: 24
- Toilet Training 25
- Hiring Staff 26
- To Hire Staff: 26
- To Place Staff in the Park: 26
- Overview Map 27
- Query Mode 27
- Park Status Icon 28
- Check Finances 28
- Tune-Up Icons 28
- Tune-Up Icons Specific to Staff are: 29
- Using Quick Menus 30
- User-Definable Rides 31
- Building a Raised Track Ride 31
- Adjusting Height 32
- Modernising Raised Track Rides 32
- Building a Flat Track Ride 32
- Ride Cost 33
- Open for Business 33
- To Open Your Theme Park Either: 33
- To Pause the Game: 33
-
- Chapter 4: People in the Park 34
-
- Staff 34
- Entertainers 34
- Handymen 34
- Mechanics 34
- To Repair a Ride: 35
- Guards 35
- Zoning Staff Icons 35
- To Zone Routes: 36
- Staff-Check Icons 36
- Customers 36
- Thugs 37
- Consumer Association Reps 37
-
- Chapter 5: Purchaser Screens 38
-
- Ride Purchaser 38
- The Ride Purchaser Tells You: 38
- Purchaser Screen Icons 39
- Shop and Side-Show Purchaser 39
- Side-Shows 40
- Staff Purchaser 41
- On the Staff Purchaser Information Includes: 41
- Features Purchaser 41
- Information Screens 42
- Ride Information Screen 42
- Shop Information Screen 43
- Side-Show Information Screen 45
- Staff Information Screen 45
- Customer Information Screen 46
- Ranking Screens 47
- Ride Rankings 47
- Staff Rankings 48
- Shop Rankings 48
-
-
-
-
- Chapter 6: Using the Menu Bar 50
-
- The Park Menu 50
- Restart 50
- Load 50
- Save 50
- Park Open (O) 51
- Firework Display (F) 51
- Quit (Alt-Esc) 51
- The Options Menu 51
- Sound FX 51
- Music 51
- Advisor (Forward Slash) 51
- Auto Buys (Shift B) 51
- Sandbox/Sim/Business 52
- Game Speed 52
- The Display Menu 52
- Toggle Screen Mode (R) 52
- Ride Purchaser 52
- Shop Purchaser 52
- Scenery Purchaser 52
- Staff Purchaser 52
- Shop List (F5) 53
- Ride List (F6) 53
- Staff List (F7) 53
- Park Map 53
- Bank Requester 53
- Bank Statement 53
- Stock Screen (Shift-S) 53
- Research Department (N) 53
- Game 54
- Stock Market (Control-S) 54
- World Map (M) 54
- Make Things Tiny (Shift-T) 54
-
- Chapter 7: Developing Your Park 56
-
- Park Status Screen 56
- To Access the Park Status Screen 56
- Using the Park Status Screen 56
- Thought Bubbles 57
- Stock Screen 59
- To Access the Stock Screen: 59
- To Place an Order: 59
- The Research Department 60
- To Access the Research Lab: 60
- Funding Research 61
- Research Vials 61
- Leaving Research 62
- Negotiation Screens 62
- Staff Negotiations 62
- To Raise Your Offer: 63
- To Lower Your Offer: 63
- Make, Break or Strike 63
- Goods Negotiations 64
-
- Chapter 8: The Financial Sector 66
-
- Bank Requester Screen 66
- Using the Bank Requester Screen 67
- Stock Market 69
- Buy!Buy!Buy! 70
- Sell!Sell!Sell! 70
-
- Chapter 9: Year End Charts 72
-
- Red Letter Days 72
- Ratings Chart 73
- Year End Details Chart 74
- Auctions 75
- Bankruptcy 75
- About Bullfrog 76
- Credits 77
- Notice 78
- Limited Warranty 79Chapter 1: Welcome to Theme Park
-
- "The weather looked a bit dodgy, threatening rain, but it was pleasantly warm. Near
- perfect conditions for a family visit to the Theme Park which had recently opened
- nearby. The TV ads promise a perfect day out and thrills galore, and the place
- looked so spectular we just couldn't resist.
-
- The bus that took us to the Theme Park was huge, with room for a couple of
- hundred people on board. And not all crammed in like sardines either; everyone
- got a seat, there was plenty of leg room and air conditioning kept us cool. We
- scythed through the traffic, and in no time at all arrived at our destination.
-
- A sign above the gate said Welcome to Bullfrog's World! Even I was excited, and
- my kids were buzzing. I bought the tickets - a bit steep for the whole family, but all
- the rides are free once you're in. The great metal gates swung open and in we
- swarmed, carried along by the enthusiasm of the crowd. And what a sight met our
- eyes! The place was fantastic! Rides galore, shops, souvenirs and all the facilities
- you could possibly wish for.
-
- A huge roller coaster - The Whirlwind - dominated the skyline, and we followed the
- signs straight there, hoping to be the first in the queue. Somehow a few others had
- beaten us to it, but we weren't made to wait for long. We climbed aboard and
- pulled down the safety rail, me and the wife in front, the two kids behind. Phew,
- what a ride. Loops, curls, corkscrews and so fast. The g-force was, to quote the
- kids, 'intense'. They wanted a second go immediately, but I said we should try a few
- of the other rides first, and bought them 'I Rode The Whirlwind' t-shirts from a
- nearby souvenir stand to keep them happy.
-
-
- Hint
-
- This is the level of satisfaction, facilities and customer service your park has to
- approach to have any chance of making it in the ultra-competitive Theme Park
- business. If you possess the skills required to make people happy while
- simultaneously taking them for as much money as possible, read on. Because when
- you play Theme Park, you're riding a financial whirlwind.
-
-
- A few rides later, I was getting peckish and the kids were ravenous. There was a
- burger stand handy, so I treated the family to burgers and fries. We ate them by a
- fountain in the picnic area, in the cool shade of the trees. Bliss. The food was
- good, but the salty fries soon had us all thirsty, so it was out with the wallet again
- for a few colas and the inevitable ice creams.
-
- As I put my litter in the bin I noticed the kids had left rubbish on the grass, but
- before I could get them to pick it up one of the park workers had whisked it away.
- Still, the day wouldn't have been complete without giving the kids a good telling off
- and their subsequent tantrums.
-
- Refreshed and rejuvenated I felt like a challenge, so I chanced my arm on the
- Coconut Shy. Those coconuts must have been glued in, because I hit them on the
- full a few times but they didn't budge. Then my son decided to humiliate me by
- hitting the cans for six in Tin Can Alley. Now it was my turn to sul, so I decided to
- cool off in the Saloon while the wife and kids went off exploring.
-
- When I emerged I needed to answer a call of nature, and the clear sign-posting
- meant I'd found a toilet in no time. The Super Toilet was so clean and user-
- friendly, I remember thinking I could have stayed there for hours. Next I headed
- for the Fountain, a meeting place for separated families, and sure enough the wife
- was waiting with the little ones.
-
- They'd had a marvellous time in my absence, had travelled all over the park by
- Monorail, and hadn't even minded the inevitable shower of rain because a man
- dressed as a chicken handed out umbrellas to protect them. Plus they rode the
- Whirlwind for a second time and it was even faster than before, speeded up for
- extra thrills.
-
- We stood and watched a spectacular firework display as the sky grew darker, and
- then tired but happy made our way back to the bus. All in all the family's day out
- at Bullfrog's World just couldn't have been any better."
-
-
- Hint
-
- Now that might sound easy enough, but if you think Theme Park's going to be a
- walk in the park, you couldn't be further from the truth. Success in business
- requires an awesome eye for detail, and likewise in Theme Park. You need to fine
- tune every ride, shop and side-show for maximum profit margin. Don't forget to
- check on your finances regularly at the Bank Screen, and listen to the Park Advisor's
- advice throughout the game on how to make the most of the Theme Park.
-
-
- The Aim of the Game
-
- Simply put, to be the best. To make your Theme Park not only the hottest ticket
- for thousands of visitors, but the hottest property on the shares exchange.
-
- At the end of every financial year, you receive a statement on the Year End Chart,
- rating your Theme Park against 40 rivals in six categories. The categories are:
-
- Richest Park Owner
- Most Exciting Park
- Most Amenities
- Customer Satisfaction
- Biggest Park
- Most Pleasant Park
-
-
- Only when you're numero uno in each category have you achieved your aim of
- constructing the ultimate Theme Park.
-
-
- Hint
-
- Nicknames become important when saving games. While there are only 10 saved
- game slots, you can save 10 parks per nickname and there's no limit to the number
- of nicknames you can have.
-
-
- The Main Menu
-
- Having successfully loaded the game, the Advisor introduces you to the world of
- Theme Park. To skip the intro sequence at any point, press spacebar. You arrive
- at the Title Screen; press spacebar again and you're asked to type in a nickname.
- Do so using the keyboard, and confirm with a left-click to the Tick icon. The Main
- Menu appears.
-
- To select a Main Menu option, highlight it with the cursor and left-click or press the
- relevant key.
-
- The Main Menu options are:
-
- F1 Setup New Theme Park - left-click here for the Your Player Details screen.
-
- F2 Load Game - a left-click opens the Saved Game window. To choose which park
- to re-open, highlight with the cursor and left-click. Press Esc to return to the Main
- Menu without loading a game.
-
- F3 Continue Game - Returns you to the current Theme Park the last time you
- saved.
-
- F4 - See Intro - So impressed you want to watch it again? I don't blame you.
-
- F5 - See Credits - Find out the names of those responsible for Theme Park.
-
- F6 - Quit to DOS - Quits the Main Menu and takes you to the operating system.
-
- Chapter 2: Designing a New Park
-
- Highlight F1 Setup New Theme Park and left-click for the Your Player Details
- screen.
-
- Your Player Details
-
- Give the park some personality and set-up the kind of game you want to play on the
- Your Player Details screen.
-
- Use the mouse to highlight a category with the cursor and left-click. Alternatively,
- use the cursor keys to move up and down the list, and left/right to select particular
- options.
-
- Your Player Details are:
-
- Your Name - Type in your name using the keyboard.
-
- Your Nickname - Type in something witty, abusive or filthy using the keyboard, to
- a maximum of eight characters. This nickname becomes essential when restoring
- saved games - it acts like a password and you're unable to resotre a game without
- it.
-
- Age - Lie if you like, but you're only kidding yourself. Enter your age on the
- keyboard.
-
- Sex - The options are Male or Female, so no surprises there. Highlight one or the
- other with the cursor keys, or left-click the appropriate one.
-
- Park Name - Type in nothing here and your park's known as Bullfrog's World, but
- I'm sure you can come up with something a little more imaginative than that. Enter
- the park name on the keyboard; use Backspace to erase incorrect characters.
-
- Sim Level - Choose from Sandbox, Sim and Full. Highlight the desired level of play
- with the cursor, and then left-click.
-
- Sandbox level is very much for beginners. You can enjoy all the fun of the fair and
- design a park without the stresses, strains and complications that come from visits
- to the Bank Requester screen. There's no need for Research and your shops can't
- run out of stock so there's no need to visit the Stock Screen. However, you may still
- need to take out a loan, and keep one eye on your bank balance to avoid going
- bankrupt. Needless to say, you're missing out on an awful lot of Theme Park's best
- features.
-
- Sim level is intermediary. You're involved in Research to develop new park
- facilities and the Negotiation screens pop up periodically. However, if you visit the
- Stock Screen and Stock Market screens you'll find that these features aren't
- available to you.
-
- Only on Full level do you get to utilise all of Theme Park's options. Now you're not
- only expected to Research new facilities, but pruchase stock for shops and shares in
- other parks. You're responsible for every financial transaction, and rival operators
- have a say in your success. On Full level, you're playing with the big boys.
-
- Park Visitors - Choose a modd from Happy, Average and Fussy by left-clicking the
- approriate box. The fussier your customers become, the harder it is to part them
- from their cash. This only affects your Theme Park's visitors for the first four years
- of operation, after which it's all down to you.
-
- Start Level - Choose between Easy, Medium and Hard. This decides the amount
- of money you begin the game with. On Easy level 200,000 is deposited in your
- current account, choose Medium and 150,000 is added to your coffers, while on
- Hard level you've a mere 100,000 to play with.
-
- Opponents - None, 4, 10 and All are the options here. If you're playing in glorious
- isolation the game loses its competitive element. The more rival Theme Parks that
- are out there, the trickier it gets to be best in all six categories and someone might
- just buy the park out from under you.
-
- Opponents Level - This decides how aggressive your opponents are. Choose
- between Easy, Medium, and Hard. You can make life a lot simpler if you hamper
- the opposition and make them Easy, but for a real challenge make All the opposing
- Theme Park owners rock Hard.
-
- First Game - No or Yes. If you select Yes you're given a Tutorial by the Park
- Advisor when you enter the park to help you get started (see Tutorial).
-
- When you've finished entering your Player Details, left-click the Tick icon for a look
- at the World Map.
-
-
- Hint
-
- A site close to a large European or North American city is going to be an easier
- proposition than one in Antarctica, but these are also the most expensive sites. So
- when choosing a location, make certain you've enough cash left to develop the site
- and haven't blown it all beforehand. The cheaper the site, the more you have to
- spend to make a success of it, but Theme Park is all the more challenging when
- you've difficult terrain and a remote location to overcome.
-
-
-
-
-
-
-
-
-
- Where in the World?
-
- On the World Map available sites are marked in yellow. Red dots mark locations
- you currently can't afford, while sites occupied by other Theme Park owners are
- marked in blue. At the bottom of the screen is your bank balance. Highlight a
- location with the cursor; the name and cost of establishing a park appear above your
- bank balance. The more salubrious and desirable the location, the greater the initial
- cost. No surprise then that it costs nothing to setup a park in Britain - this is your
- only option the first time you play Theme Park.
-
- Left-click a red or yellod dot for details of the site and the country in which it's
- located (see Site Details Screen). Left-click a blue dot for a look at parks already
- in existence on the Park Details Screen.
-
- When you find a site you're happy with, left-click Buy Land. This location appears
- on the World Map as a golf ball about to be teed off. To leave the World Map for
- the park itself, left-click the Tick icon.
-
- Site Details Screen
-
- This lists all the factors which could effect the success of a Theme Park built on a
- particular site, specifically population, economy and climate:
-
- Cost - How big a bite of your bank balance is this location going to take?
-
- Local Population - The number of potential customers that your Theme Park has
- to draw from in the early stages.
-
- Medium Population - Further down the line, a medium-sized park could attract
- visitors from from further afield.
-
- Long Population - When your park has grown in size and its reputation has become
- international, the number of potential customers grows to the figure found here.
-
- Inflation Rate - From 0-100%. The lower the better, because an inflation rate of
- 100% means that your overheads will double annually.
-
- Interest Rate - From 0-100%. As with the inflation rate, you want to keep this low
- or end up paying through the nose for every penny you borrow.
-
- Econony - Rich, Poor or Medium. This indicates how much cash customers will
- have to spend in your Theme Park, and the worse the economy the less disposable
- income is available.
-
-
-
-
-
-
- Hint
-
- The larger the population able to access the park, the more stable the economy and
- the more pleasant the climate, the easier it is to make a go of your Theme Park.
-
-
- Tax Free Period Years - The length of time you can run your park without paying
- land tax.
-
- Land Tax - The amount you pay is calculated by applying this rate to the area of
- land your park occupies, so keep it compact and you'll pay less tax.
-
- Weather - Rainy, Sunny, Stormy, etc. The better the weather the more likely people
- are to venture out of their homes and into your park.
-
- Terrain - You have to build around rocks and other natural obstacles, so choose a
- site that's nice and flat if there's one available.
-
- Who - The name of the park's owner.
-
- To Leave the Site Details Screen:
-
- Having digested all the information on the Site Details screen, left-click the Buy
- Land icon to accept the site. The Park Details appear on screen (see Park Details
- Screen).
-
- If you're not happy with a site, left-click the Tick icon to return to the World Map
- and check out another location.
-
- Park Details Screen
-
- Check out with your own park details and those of rival park owners at the Park
- Details screen. This tells you:
-
- Player Name - That's you (or your opponent) that is.
-
- Balance - As in 'bank'. The amount of money available for development of the site.
-
- Personality - Rated on a scale of 0-100.
-
- Vendetta - Are there any establsihed rivalries between park owners? If you find
- your own name here, be sure to guard against unfriendly take-over bids.
-
- Reputation - Good, bad or indifferent. If this is your first Theme Park you haven't
- got one, but any subsequent parks are measured against previous efforts.
-
- Number of Rides - Check up on how many rides are in the park by looking here.
-
-
- Number of Shops - See above.
-
- Number of Staff - See above the above.
-
- Number of People - How popular are your Theme Park rivals? As for any new
- park, until the main gates are thrown open there'd be more visitors to a plague pit.
-
- To Leave the Park Details Screen:
-
- When you've taken it all in, left-click the Tick icon and it's back to the World Map.
-
- Once you've bought a plot, left-click the Tick icon at the World Map and you're in
- the park.
-
- Tutorial
-
- When completing Your Player Details, you're asked whether this is the first time
- you've played Theme Park (see Your Player Details). Choose yes for a tutorial from
- the Park Advisor when you arrive at the Park Screen.
-
- Following the Tutorial:
-
- The Park Advisor guides you through the tutorial step-by-step. First of all you're
- shown how to lay paths.
-
- Next, place the first Ride. This is the Bouncy Castle. Place Entrance and Exit icons
- as instructed. Now connect the Ride to the network of Paths you've created with
- a Barrier.
-
- You must now choose a location for an ice cream stand. Again the Park Advisor
- instructs you how to do this. Then hire three members of staff - a sharkman,
- handyman and mechanic - and place them in the park as instructed.
-
- You can now continue to build your park from here. Remember, everything used
- in the Tutorial, including staff wages, has to be bought and paid for like all your
- future purchases.
-
- To skip the Tutorial, choose No when asked whether it's the first time you've played
- at the Your Player Details screen.Chapter 3: In the Park
-
- So, You've chosen a location and you're in the park. The site is currently a flat lot
- of nothing with a wall around it and a main gate; you've a lot of work to do before
- it's the world's ultimate tourist attraction.
-
- Using the Icon Bar
-
- The Icons Bar at the bottom of the screen is the key to creating your Theme Park.
- From left to right the icons are for: paths, queues, rides, shops, park features, staff,
- the overview map, query, park status and of the Bank Requester screen.
-
-
- Hint
-
- Like everything else in Theme Park paths cost money, so in the early stages when
- cash is tight you need to be sensible and place paths only where rides and shops are
- going.
-
-
- Laying Paths
-
- Before you can do anything else, you must lay paths around the park for visitors to
- walk along. Theme Park's little visitors always follow paths, and this is the only way
- customers can access shops and rides. They only go on the grass when they're
- looking for the Way Out (and complain if they can't find it).
-
- Note: Paths cannot be laid where natural obstacles such as rocks and water block
- the way.
-
- Left-click the Paths icon to lay plain, ordinary concrete. The cursor becomes a
- trowel.
-
- Right-click for the Paths Menu and choose between concrete and one-way paths or
- sign-posts. The latter two cost extra, but you don't need these until later in the
- game when vast numbers of punters need clear directions, so save your money at
- first.
-
- When you select one-way paths, the cursor becomes an arrow. To lay a one-way
- path, left-click a path square and then orientate the arrow in your preferred
- direction with additional left-clicks.
-
- Left-click the sign-post icon in the Paths Menu and the icon attaches itself to the
- cursor. The sign-post flashes until it's given a sense of direction, which you do by
- left-clicking on a shop, ride or feature. Now move the post to the desired position
- in the park and place it with a left-click; wherever it's placed, the sign points to the
- chosen amenity. Left-click again to rotate the sign and lead customers to a
- destination via a different route, so as to pass additional shops and rides they might
- otherwise have missed.
- Note: Remember to re-select normal paths from the Paths Menu after selecting
- one-way or sign-posts.
-
-
- Hint
-
- There's a good deal of psychology involved when forming queues. It's difficult to
- judge the length of a long queue which doubles back on itself, and punters may join
- then become irritated by the wait and leave. Short queues move people through the
- ride more quickly, but as the ride is always full some people may not have the
- chance to try it out at all. As always in Theme Park, it's a balancing act.
-
-
- To Lay Paths:
-
- The trowel cursor has a path square attached. Left-click to lay single squares of
- concrete. Alternatively, click and hold the left mouse button and then scroll around
- the park with the trowel; a path square is laid wherever the trowel does its digging.
-
- Double left-click a path square to de-select any active icon - rides, shops, staff, etc -
- and pick up the trowel for laying paths again.
-
- The path square disappears if you scroll over an area of the park where you can't
- lay a path.
-
- A border of flowers grows around paths once the disturbance of the digging has
- stopped.
-
- To Remove Paths:
-
- To remove a path square, highlight it with the trowel cursor and right-click. You
- cannot delete the original area of path around the main gate.
-
- Note: Paths are the only item you pay for immediately. You won't get the cost of
- any ride, shop or staff purchases deducted from your budget until the end of each
- month.
-
- Forming a Queue
-
- The thrill-hungry public are unable to sample the delights of a ride unless they can
- form an orderly queue for it. Customers can still access a ride which isn't connected
- to a path by a queue, but they do so only one at a time and the ride is not used to
- maximum efficiency.
-
-
-
-
-
-
- To Place Queues:
-
- Highlight the Queue icon with a left-click.
-
-
- Now connect the entrance to your chosen ride to the path (see Selecting Rides).
- Queues can be placed or removed just as you would a path; hold down the left
- mouse and scroll around the screen to place a queue, highlight and right-click to
- remove a section of the queue.
-
- Note: A queue must always be placed from a path to the start of a ride.
-
- Selecting Rides
-
- Only four of Theme Park's rides are available at the start of the game. In Full and
- Sim mode, you can only add to the number of rides availabe by investing in
- Research (see Research Department). At Sandbox level, more rides are added to
- the list at the end of each financial year.
-
- There are two ways to purchase rides, through the Rides Purchaser screen or using
- the Quick Menu.
-
- To Access the Ride Purchaser:
-
- Left-click the Ride icon for the Rides Purchaser screen (see Purchaser Screens) and
- some in-depth information about the attractions currently available to you.
-
- To Access the Quick Menu:
-
- Alternatively, right-click the Ride icon for the Quick Menu.
-
- Left-click an item from this menu to select your ride. Each one has a price tag; if
- you don't have enough cash for a particular ride, the ride icon has a red background.
- Having made your decision, the Quick Menu disappears and the chosen attraction
- is stuck to the cursor like chewing gum to a set of false teeth.
-
- To Place a Ride:
-
- Left-click in the area of the park large enough to accommodate the ride. You now
- need to place the ride's Entrance and Exit.
-
- To Place the Entrance:
-
- Once a ride has been positioned, the entrance icon appears. Moving the mouse lets
- you move the entrance anywhere around the ride, and a left-click locks it in place.
- To move the entrance again, choose the appropriate icon from the information
- screen (see Information Screens).
-
-
- You can change the orientation of the Entrance of User-Definable rides (see User-
- Definable Rides).
-
-
- Hint
-
- Food and drink stands are essential to the running of your park, as people will head
- for home if they can't get a drink and a bite to eat. However, souvenir shops and
- side-shows, for which you needn't buy stock, can turn you the healthiest profit.
-
-
- Hint
-
- Visitors only buy souvenirs if they're having a good time, so place souvenir shops
- near to your park's best rides and watch the money roll in.
-
-
- To Place the Exit:
-
- The Exit is a short flight of steps that takes your punters back to terra firma. Place
- this as you did the Entrance. Remember, you MUST link every ride's exit to a path
- or when your punters leave the ride they become lost and mill around on the grass.
-
- Once the ride's Entrance and Exit have been placed, the Tune-Up icons on the far
- right of the control Bar become active. See Tune-Up icons for details of their
- functions.
-
- Buying Shops
-
- Shops fall into three categories: Food & drink stands (for which you must purchase
- stock - see Stock Screens), souvenir shops and side-shows. While it's the thrill rides
- that draw in the crowds, you need to keep visitors happy (and earn extra bucks) by
- supplying refreshments, and hopefully entice them into going home with a Theme
- Park souvenir or two into the bargain.
-
- To Purchase a Shop:
-
- Left-click the Shop icon for the Shops Purchaser screen (see Purchaser Screen) and
- an in-depth look at the available shops.
-
- A right-click brings up the Quick Menu.
-
- Left-click an item from this menu to select a shop. Each one has a price tag; if you
- can't afford the chosen shop, its icon has a red background. Having made your
- selection, the Shop Menu disappears leaving you to place the shop where it's likely
- to attract the most custom. A left-click does the job.
-
-
-
- Hint
-
- Don't just ignore features such as walls. They not only tart the place up a bit, but
- improve your safety record by keeping customers on the straight and narrow,
- preventing them from wandering into the danger zones around the rides.
-
-
- Park Features
-
- What with Most Pleasant Park being among the categories on which your Theme
- Park is judged, it's a good idea to beautify the place with trees and fountains. Plus,
- the park won't stay beautiful for long without proper toilet facilities and clear
- signposts showing people where they are.
-
- To Purchase Park Features:
-
- Left-click the Park Features icon for the Features Purchaser screen (see Purchaser
- Screens).
-
- Alternatively, right-click the Park Features for the Quick Menu.
-
- Left-click an item from this menu, and then click once on the Park Screen for every
- tree you want planting. If you're putting up a fence, digging a lake, hold down the
- left mouse and scroll through the park.
-
- Right-click to remove any piece of scenery, fencing or facility placed in error.
-
- Toilet Training
-
- With all the food and drink you (hope to) sell, visitors are going to need somewhere
- they can off load any excess. Forget to place toilets around your Theme Park and
- things are going to either get very messy, or visitors will head for home the moment
- nature calls.
-
- The only lavatory available from the Park Features list at first is an old, wooden
- outhouse; not the nicest place in the world to park your backside. Customers are
- rather tentative about using these, and a queue forms outside while the occupant
- gingerly places a protective layer of lavatory paper between flesh and toilet seat.
-
- Woe betide the Theme Park owner who forgets to have these toilets cleaned. It isn't
- long before an outhouse, with its dodgy drainage and doubtful flushing mechanism,
- stinks to high Heaven. An if placed upwind of the queasy stomachs that often
- emerge from the more thrilling thrill rides, it's a recipe for disaster. First one
- punter loses his lunch and then a chain chunder rips through the crowd like wildfire.
- Before long your park's going to be about as popular as a bottle of barbecue sauce
- at the Three Little Pigs' house.
-
-
-
- You can, of course, combat this by keeping outhouses properly maintained. Send
- handymen to clean them regularly, and should the worst happen and the vomit begin
- to flow make sure there are plenty of staff to mop it up.
-
- Inject some cash into upgrading Park Features in the Research Lab (see Research
- Department) and soon your customers are relaxing on the luxurious, hi-tech Super
- Toilet. This self-cleaning lavatory is so sophisticated it does everything but sing like
- Noel Coward to the occupant. Far from throwing up, customers are more likely to
- move in.
-
- Hiring Staff
-
- Think you can run this park alone? Think again! There's no way you can offer the
- levels of service and satisfaction that your paying customers expect without staff.
- Admittedly, in the early stages you might be able to get away with a skeleton staff
- but as the litter begins to mount and the hundreds of pounding feet take their toll
- on the rides, you'd better have somebody to pick up the pieces.
-
- You can hire entertainers, handymen, mechanics and guards. Each have specific
- duties (for an explanation, see People in the Park), but they're all there to help
- things run smoothly.
-
- To Hire Staff:
-
- Left-click the Staff icon for the Staff Purchaser screen (see Purchaser Screens).
-
- Alternatively, right-click the Staff icon for the Quick Menu.
-
- To Place Staff in the Park:
-
- Left-click a member of staff from the Quick Menu; they become attached to the
- cursor. Next, left-click once on the Park Screen for every worker in that category
- you wish to employ.
-
- Note: The number by each staff member is their monthly wage, so remember that
- staff are an ongoing expense.
-
- Overview Map
-
- A left-click to this icon brings up an overhead view of the entire park. Use the
- mouse to move the highlight box anywhere on the map, and then left-click. You
- return to the Park Screen at this new location.
-
- Query Mode
-
- Left-click the Query icon and the cursor becomes a question mark. Move the cursor
- over any ride, shop or staff member and left-click to activate the Tune-Up icons.
- Depending on the object that has been queried, not all the Tune-Up icons will be
- active (see Tune-Up icons).
- Highlight a customer while in Query mode and a thought bubble appears indicating
- their current state of mind. Left-click and the thought bubble becomes permanent
- (for more on thought bubbles and their meanings, see People in the Park).
-
- Whenever anything is queried, its name appears in the text bar beneath the Tune-
- Up icons.
-
- Park Status Icon
-
- The Park Status icon's smiley face reflects the mood of the park visitors, and the
- shaded area of the box below indicates how full the next bus to arrive at the park
- will be. The thin red line spreading from the bottom right of the mood box shows
- the area of the park occupied by the paying public. When the whole box is filled in
- red, your park is full to bursting.
-
- Left-click the Park Status icon for the Park Status screen (see Using the Park Status
- Screen).
-
- Check Finances
-
- Short on cash and want to get a bank loan? Or just interested in the current state
- of your Theme Park's finances? Left-click this icon and the Bank Requester screen
- appears (see Bank Requester Screen).
-
- The figure beneath the icon is your current bank balance. At the end of every
- calendar month this figure is updated, with money coming in shown in black and
- deductions displayed in red.
-
- Right-click the Bank Requester icon for the Bank Statement screen (see Bank
- Statement).
-
-
- Hint
-
- Reducing ride length increases the number of visitors who can use the ride, although
- it risks their dissatisfaction. Do this only when a popular ride has a long queue to
- prevent people from drifting off.
-
-
- Hint
-
- Don't try and exceed the ride's maximum capacity, as set down on the Purchaser
- Screen.
-
-
-
-
-
-
- Hint
-
- Clicking on the spanner icon instructs a mechanic to go and repair the ride. When
- there's a man on the job, the mechanic's head appears over the On/Off icon for a
- brief moment.
-
-
- Tune-Up Icons
-
- When an object in the park has been queried, the Tune-Up icons on the far right
- of the Icon Bar are activated. These update you on the status of a ride, shop or
- member of staff and let you fine tune their performance.
-
- Information - this is the only Tune-Up icon for shops, and the only one common to
- rides, shops and staff. Left-click here for the relevant information screen (see
- Information Screens). This gives you vital facts about the status of any park utility,
- and lets you alter certain key factors to maximise profitability.
-
- Tune-Up icons specific to rides are, from left to right:
-
- Timer - the whole hour glass is filled in red. Right-click the icon and the sands of
- time begin to run out, reducing the length of the ride with each click. Left-click to
- increase the length of the ride again when the queue has subsided.
-
- Spanner icon - indicates how safe the ride is. The higher the red bar, the more
- dangerous the ride. The state of repair of a ride is also affected by the numbers
- using it and the ride speed.
-
- Rider icon - adjust the number of punters you can cram onto a ride before it starts.
- Left-clicks increase the number of people on the ride, right-clicks decrease it when
- safety levels are being exceeded.
-
- On/Off - turn a ride on or off with a click to this icon with either mouse button.
- The light changes from green to red when a ride has been stopped. The light is
- replaced by a mechanic's head when a ride is under repair.
-
- Ride Speed - right-clicks increase the revolutions per minute of your rides. If things
- become a little too exciting for the ride users and your park is in danger of drowning
- beneath a sea of vomit, retard the ride's speed with left-clicks to this icon. Chnages
- to ride speed take immediate effect on the Park Screen.
-
- Tune-Up Icons Specific to Staff are:
-
- Pincer icon - left-click here and the cursor becomes a set of pincers with the queried
- staff member attached. You can now reposition them anywhere in the Park Screen
- with a left-click.
-
- Zone Route icons - set a specific route for a handyman to patrol (see Zoning Staff
- Icons).
- Repair icon - for mechanics only. Left-click this and then left-click a ride in need
- of some attention to send the queried mechanic to work.
-
-
- Hint
-
- A plume of smoke indicates when a ride is on its last legs. If you don't respond
- quicly enough, you can send some innocent punters into orbit - there ain't no smoke
- without fire!
-
-
- Using Quick Menus
-
- There are quick menus for paths, rides, shops, park features and staff. Right-click
- their icon from the Icons Bar for the relevant quick menu.
-
- All the amenities available to you in that category are displayed, along with the cost
- of purchase. As you highlight an amenity with the cursor its name appears at the
- top of the menu. A left-click selects the ride, shop, feature or member of staff to
- be placed, and simultaneously closes the menu.
-
- Resize a quick menu by holding down the left mouse button on the bottom right
- hand corner, and then dragging the menu out to the desired size. To bring the
- menu up to maximum size, left-click the maximise icon top right. To take the menu
- down to minimum size, left-click the minimise icon adjacent to the maximising icon.
- You can close a menu without selecting an amenity by left-clicking the menu's top
- left hand corner.
-
-
- Hint
-
- Right-click the first section of track to change the orientation of the entrance. You
- can right-click as many times as you like to rotate the first section and build your
- ride in a different direction.
-
-
- User-Definable Rides
-
- With User-Definable rides you get to design the ride for yourself, rather than just
- place it in the Theme Park. There are two kinds of User-Definable rides: Raised
- Track and Flat Track, and they're built using different methods.
-
- Building a Raised Track Ride
-
- Raised Track rides are the Roller-Coaster, Monorail and Big Dipper, all marked on
- the Quick Menu by carriage icons. Left-click the icon in the Quick Menu and the
- first 5 sections of track appear, complete with entrace booth. A left-click locks this
- first section in place.
-
- Note: You can't raise or lower the first pieces of any User-Definable ride.
-
- Now scroll around the park and lay down the track with left-clicks, almost as if you
- were laying a path. Create hairpin bends or gentle curves as you see fit until you
- complete the circuit. Remove any rogue pieces of track that are heading in the
- wrong direction with right-clicks.
-
- Note: If the Year End screen interupts the construction of a Raised Track ride, you
- must access the Ride Purchaser to complete a circuit of track. Select the
- Track icon with a left-click, and when the action returns to the Park Screen
- you're then able to finish off your ride.
-
- Adjusting Height
-
- You can adjust the height of the Roller-Coaster and Big Dipper when a circuit has
- been completed. Left-click the base of a section of a track to elevate it one
- increment, and continue to left-click until it reaches the desired altitude.
-
- Right-click the base of a section to reduce height one increment at a time. A right-
- click at the lowest level removes that section altogether.
-
- Note: You can't adjust the height of the Monorail.
-
- Modernising Raised Track Rides
-
- To adjust the height of the Roller-Coaster and Big Dipper after opening, you need
- to first stop the ride using the appropriate Tune-Up icon. You can also Research
- upgrades for the Roller-Coaster and Big Dipper, but again must stop the ride before
- you can add them.
-
- Add-ons include loops and corkscrews for the Roller-Coaster and a water splash for
- the Big Dipper. When add-ons are complete, they become available from the Quick
- Menu. Left-click its icon, and then move the pointer over the ride. When you reach
- a section of the ride that can accommodate the add-on, its icon appears. Now
- simply left-click.
-
- Building a Flat Track Ride
-
- The Flat Track rides are the Rubber-Tubing and Race Car ride, which have their
- own icons. Right-click the Rides Icon for the Quick Menu and select the desired
- ride. When completing a circuit of track, you'll notice that the entrance does not
- come with the first section. You must complete a circuit and then return to the
- Ride Purchaser and select the Ride icon. Having left-clicked the Tick icon, action
- returns to the Park Screen and you can place the entrance booth as normal.
-
- Note: When connecting any User-Definable ride to the paths network, it's
- important to remember that the entrance to the ride is on the right, and the
- exit the left - you don't want people walking into one another as they try to
- get on and off your expensive new star attraction!
- Ride Cost
-
- The cost of User-Definable rides is calculated according to the number of sections
- of track used to complete the circuit, and the height to which the track is elevated.
-
- The current cost of the ride is displayed in the text bar beneath the Tune-Up icons.
- Keep an eye on this figure and make sure you have the budget to cover it. Only
- when you open the ride to the public is the final price fixed. So you can add and
- take away, raise and lower sections of track to your heart's desire but are charged
- only for the final number used in the ride.
-
-
- Hint
-
- Don't just open the park as soon as you've laid the first path. It might seem an
- attractive proposition to start earning money immediately, but you only end up
- chasing after visitors, hurriedly laying paths and setting up rides. Customers are
- annoyed by the lack of facilities, and the bad word of mouth is hard to live down.
-
-
- Open for Business
-
- When your rides, shops and other amenities are ready and you want to start making
- some money, open the park and let the people flood in.
-
- To Open Your Theme Park either:
-
- Left-click the park entrance (in Query or pointer modes only).
-
- or
-
- Press O on the keyboard. Press O again to close the gates.
-
- or
-
- Use the Park menu in the Menu Bar at the top of the screen (see Using the Menu
- Bar).
-
- To Pause the Game:
-
- Press P.Chapter 4: People in the Park
-
- The people that swarm around your Theme Park are divided into two basic groups:
- staff and customers. There's one vital difference between the two - you pay the
- former, while the latter pay you.
-
-
- Hint
-
- The more your staff are paid the more enthusiastically they work for you, so the
- worst member of staff is always the cheapest. If you want your park to be the best,
- don't be a cheapskate when it comes to hiring staff.
-
-
- Staff
-
- Staff are divided into four categories; entertainers, handymen, mechanics and guards.
-
-
-
- Hint
-
- When it's raining, entertainers had out umbrellas to customers to stop them rushing
- off home, so group them around the park entrance during inclement weather.
-
-
- Entertainers
-
- These are Teddy Man, Shark Man, Squid Man, Strong Man, Chicken Man and
- Rhino Man. It must be sheer hell inside one of those suits and not easy to keep
- smiling, but that's exactly what their job entails. The more entertainers you have,
- the more enjoyment customers get from their visit - kids especially love them.
-
-
- Hint
-
- Zoning the routes of handymen lets you use them more efficiently (see Zoning Staff
- Routes).
-
-
- Handymen
-
- These are the guys who keep the park tidy. If you're after the most attractive park
- award they mow the grass, and keep the place being labelled a health hazard by
- picking up burger wrappers, cola cups and other assorted litter. Crucially, handymen
- also keep the toilets spick, span and fit for human occupation.
-
-
-
- Mechanics
-
- When a ride malfunctions, it's going to become a danger unless there is a mechanic
- to fix it. They are responsible for maintenance of all the rides, and cordon off any
- sub-standard attraction before setting to work fixing it, blow-torch in hand.
-
- Fail to have enough mechanics and your park soon gets a reputation for
- unreliability, damaging visitor numbers and gate receipts. Mechanics can be diffcult
- to motivate into responding quickly and are often at the centre of any industrial
- dispute, but they're essential to the smooth running of your Theme Park.
-
-
- Hint
-
- It's extra important to look after your rides, because if the worst happens and one
- actually explodes, not only are the people using it sent into low orbit (and after that,
- they're likely to sue) but land damaged by the exploding ride can't be re-built on
- afterwards.
-
-
- To Repair a Ride:
-
- Query a mechanic and left-click the Repair icon from the Tune-Up icons; the cursor
- becomes a spanner. Now left-click the broken ride and watch as a highly-skilled
- mechanic rushes to repair it. You can also Query the ride itself, and then left-click
- the Spanner icon from the ride Tune-Up icons.
-
- Guards
-
- You may think evrything is going to be sweetness and light in your Theme Park, but
- think again. If you're lucky enough to be so successful that customers pour in,
- you're going to need someone to take care of crowd control, re-directing lost visitors
- onto the right path. If you're unlucky and attract the wrong crowd, these are the
- guys responsible for forcibly removing troublemakers from the premises.
-
- Zoning Staff Icons
-
- You can leave your handymen to meander around the park willy-nilly, but don't be
- surprised if they're not where you want them at some crucial moment. Instead, zone
- the routes patrolled by handymen to make the most of the money you're paying
- them.
-
-
- Hint
-
- Remember that you can't have too clean a park. You need to hire a handyman for
- every two or three shops that you open.
-
-
- Hint
-
- When the Research icon appears beside the Staff-Check icons and a bell rings, it
- means that research on a new item has been completed. Left-click this icon for
- information on the new amenity.
-
-
- To Zone Routes:
-
- After employing a new handyman, left-click the Zone Route icon from the Tune-Up
- bar; the Place Route and Cancel Route icons appear in the Tune-Up bar. Now, left-
- click the Place Route icon and the Zoning highlight appears. Highlight additional
- sections until the required route has been covered, and then left-click Confirm
- Route.
-
- To undo any zoning either now or at a later date, simply highlight the zoned area
- as above and then left-click Cancel Route.
-
- Staff Check Icons
-
- Use the Staff-Check Icons in the top right of the Park Screen to keep an eye on
- your employees. There's a Staff-Check Icon for each category of employee within
- the park except for guards, who remain static and so can't wander off.
-
- Left-click to zoom the park view to the nearest staff memeber in that category;
- repeated left-clicks let you check up on all of them.
-
- Customers
-
- The whole point of all this effort is to attract as many customers to your park as
- possible, and to make sure that they're having such a good time they don't notice
- how much money they're spending on rides, refreshments and souvenirs.
-
- Customers come in all shapes and sizes, but you can alter the age range of the
- people attracted to your Theme Park. The bigger and faster the thrill rides, the
- more youngsters are going to appear, but if you make the rides too death-defying,
- a rabble of thrill hungry bikers could move in. On the other hand, if the rides are
- more sedate you begin to notice white hair and walking frames among the park's
- visitors. (For details on adjusting ride speed, see Tune-Up Icons).
-
-
- Hints
-
- Hell's Angels are attracted to parks with a bad reputation for cleanliness and no
- guards, so to avoid problems with them keep your park up to scratch.
-
-
-
-
- Thugs
-
- When you see a bike load of heavies heading for the park, prepare for a rough ride.
- They do everything possible to ruin the day for the rest of your customers. They
- pop balloons, steal food, beat up entertainers and smash rides. Leave them too long
- and they get in touch with their Hell's Angel pals and before you know it, the park's
- overrun.
-
- The only way to rid the park of this nuisance once it's arrived is to hire some guards
- to forcibly eject troublemakers from the premises. However, it's no use just
- stationing guards at the park entrance as thugs can only be thrown out once they've
- committed an offence.
-
- Consumer Association Reps
-
- If your park is developing a bad reputation, whether it be for high prices or poor
- quality, spies from a consumer association infiltrate to check the place out. They
- can be spotted by a sharp-eyed park owner by the offical consumer association
- clipboards they refer to as they exit every ride. To beat the rap, make sure all shops
- and rides they use are reasonably priced and in perfect working order. That way
- they eventually leave the park satisfied.
-
- For information on recognising and responding to your customers' demands, see
- Using The Park Status Screen.
- Chapter 5: Purchaser Screens
-
- There are Purchaser Screens for Rides, Shops, Staff and Park Features. Left-click
- the relevant Control Bar icon, or access the Park Menu (see Park Menu) to bring
- up Purchaser Screens.
-
- Ride Purchaser
-
- For detailed information on a ride, take time out to study the Ride Purchaser.
-
- Single left-clicks to the Scroll icons take you forward and back through the rides one
- at a time. Left-click the Fast Scroll icons to zoom to the first and last rides in the
- list. The ride in the central window has its details displayed in the text box.
-
- The Ride Purchaser tells you:
-
- Ride Name and Version Number.
-
- Ride Excitement - boost this for extra thrills or slow it down and ensure reliability.
-
- Reliability - the less reliable the ride, the more often it's going to be shut down for
- costly repairs.
-
-
- Maximum Capacity - the more potential users, the shorter the period spent queuing
- and the happier your customers are kept.
-
- Ride Cost - anything from 2,000 to 200,000. The cost of a ride is deducted at the
- month end, so if you change your mind and remove a ride before a month is up, you
- don't pay a penny.
-
- Purchaser Screen Icons
-
- Running down the right hand side of the Purchaser Screen are various icons. Left-
- click any one for further details.
-
- Ride icon - a left-click takes you to the Ranking screen, where all your current rides
- are ranked and rated (see Ranking Screen).
-
- X icon - return to Park Screen without picking the selected ride.
-
- Tick icon - returns you to the Park Screen with the chosen ride attached to the
- pointer.
-
- Shop and Side-Show Purchaser
-
- This contains much the same information as the Ride Purchaser, and is operated in
- exactly the same way. However, it has different categories of information:
-
- Type of goods sold - burgers from the burger stand, fries from the fries stand,
- novelties from the novelty shop. Get the idea?
-
- If the highlighted shop is a side-show, this category is Addictiveness.
-
- Stock price - the cost to you of the stock held by the shop.
-
- If you're eying a side-show, this category tells you the value of the prize.
-
-
- Hint
-
- The key to maximising profit from food and drink shops is the adjustable category
- each one contains. Check out the information screen section for details.
-
-
- Sale price - the price at which you sell stock to the public. The difference between
- these two is your profit margin.
-
- Stock Control Bar - the amount of stock currently held by the shop, and how much
- is on order.
-
- Cost - what the shop or side-show will cost you to open in the first place.
-
- For your delectation, here's a list of all the shops which could eventually be available
- after sufficient investment in Research (see Research Department):
-
- The shops with an asterisk (*) beside them need to be restocked at the Stock screen
- from time to time (see Stock Screen).
-
- Arcade Duck ShootRace Track
- Balloon World Gift Shop Saloon
- Big Time Burger* Gun Shoot Steak Restaurant
- Big Time Fries* Ice Cream Stall* Tin-Can Alley
- Coconut Shy Novelty ShopToy Land
- Coffee Shop Pokey Cola*
-
-
- Hint
- To offset any disappointment customers might feel at the slim chances of victory,
- increase the value of the prize offered.
-
-
- Side-Shows
-
- If you're not careful you could end up paying through the nose for your side-shows.
- But in the finest traditions of showmanship, you can also cheat and turn them into
- nice little earners. To do this, reduce the probability of a punter winning at the
- information screen. This increases the amount of glue keeping the coconuts in their
- shy, and adds a few nails to the bottom of the cans in tin-can allye (see Information
- Screens).
-
- Staff Purchaser
-
- On the staff Purchaser information includes:
-
- Enthusiasm - rated in various categories. The lower the rating, the more likely your
- staff are to down tools and call a strike. Low wages and poor conditions are the
- factors which effect worker morale.
-
- Cost to hire - present cost of hiring a staff member from a given category, 0-1000.
-
- Monthly wage - you pay to hire them, and they want wages every month too! Is it
- any wonder you're losing your hair - they're bleeding you dry.
-
- Features Purchaser
-
- Only categorises Park Features according to the different costs involved.
-
- Here's a list of all the Park Features with which you can eventually decorate your
- Theme Park (once enough money has beenspent on Research):
-
- Apple Tree Oak TreeSpooky Tree
- Birch Tree Orange TreeSuper Toilet
- Boggy Crapper Outhouse Tropical Bush
- Castle Wall Palm Tree Tree Stump Fence
- Centre Fountain Pine Tree/Lamp Weeping Tree
- Lake Privet HedgeWhite Fence
- Lamp Post Rose Bush
-
- Information Screens
-
- Left-click the Information icon from the Tune-Up bar and the relevant information
- Screen appears. There are Information Screens for all rides, shops, the various
- toilets, staff and customers.
-
- Ride Information Screen
-
- The categories of information available are:
-
- Ride Cost - the amount each park visitor has to cough up to use the ride.
-
- People Been on Ride - the total number of park visitors who've used the ride. If
- it's a popular item, it might be worth buying another one.
-
- Excitement - a thrill or a bore? Here's where you find out the score.
-
- Reliability - assess how much work you can get from a ride before it needs repair.
- Ride Capacity - increase or decrease this as you see fit with left-clicks to the up or
- down arrows.
-
- The icons on the right of the Ride Information Screen are:
-
- Go To icon - left-click for the Ride Rankings screen, where you can compare the
- performances of your park's rides (see Rankings Screens).
-
- Move Entrance icon - reposition the entrance to a ride by left-clicking this icon.
- The view returns to the Park Screen, where you can more effectively place the ride's
- entrance and exit.
-
- Tick icon - left-click this and it's back to the Park Screen.
-
- Shop Information Screen
-
- Query a Shop and the Tune-Up icons are replaced with a bar showing the volume
- of stock remaining - the less green on show, the lower the stock volume.
-
- At the Shop Information screen can find out:
-
- Type of goods sold - to be frank, it should be pretty obvious from the name of the
- shop.
-
- Customers so far - just how popular are those burgers, fries, novelties, etc.
-
- Stock price - when you still have some stock, the two figures tell you the number of
- items and what each cost you. When you're all out, you're just given the unit cost
- for replacement stock.
-
- Sale price - raise or lower the cost to the consumer with left-clicks to the left or
- right arrows.
-
- Food shops also have a unique category which allows you to alter food quality in the
- quest for greater profits. These are:
-
- Big Time Burger - increase the amount of fat in the burgers to reduce your costs.
- As the burgers are less filling, you might benefit from repeat purchases, or
- customers might find them so revolting they'll refuse to buy another on principle.
-
- Big Time Fries - pour extra salt onto fries and improve drink sales.
-
- Pokey Cola - more ice means less cola in the carton, and lower overheads.
-
- Ice Cream Stall - increase the amount of Sugar in the ice-cream to attract the kids
- and keep them coming back for more.
-
- Coffee Shop - hike up the amount of caffeine in your coffee to give drinkers a buzz
- and get them moving around your Theme Park more quickly.
- The icons on the right of the Shop Information Screen are:
-
-
- Shop Rankings - left-click for the Shop Rankings screen, where you can compare the
- performance of your park's shops (see Rankings Screens).
-
- X icon - return to the Park Screen without taking into account any adjustments.
-
- Side-Show Information Screen
-
- Side-shows have separate categories of information.
-
- Addictiveness - will the punters keep coming back for more? Find out here.
-
- Wins/punters - the number of people who've played who've been winners.
-
- Probability of winning - left-click the left or right arrows to increase or decrease the
- chances of a win.
-
- Cost of prize - combine with the probability factor, and decide between lots of little
- wins or a few big wins. Left-click the arrows to adjust this figure.
-
- Price per game - a really addictive side-show can be a nice little earner, especially
- if you raise the price to an unacceptable level. Left-clicks do the trick.
-
- Staff Information Screen
-
- The categories of information available here are:
-
- Months employed - how long has this dead-beat been on the payroll?
-
- Monthly wage - adjust this by left-clicking the up and down arrows.
-
- The icons on the right are:
-
- You're fired icon.
-
- Go To icon - left-click here to centre the Park Screen on the queried staff member.
-
- You're Fired icon - show ineffectual workers the door, and give them a helping boot
- through it, by left-clicking this icon.
-
- Staff Rankings - left-click for the Staff Rankings screen, where you an compare the
- performance of your park's employees (see Rankings Screens).
-
- X icon - a left-click here puts you back on the Park Screen, ignoring any changes
- made.
-
-
- Tick icon - left-click this to return to the Park Screen, where all adjustments take
- immediate effect.
-
-
- Hint
-
- When you query a customer and they still have plenty of cash left, respond to their
- immediate thoughts (see Thought Bubbles) and milk them of every penny.
-
-
- Customer Information Screen
-
- At the top of the screen is the (often unflattering) customer name. The information
- available on each punter is as follows:
-
- Time spent in park - hours, minutes or days? The longer, the better.
-
- Number of rides been on - if the number's is low, it's because the rides are too full
- or difficult to get to.
-
- Boredom - this is key. If there's one place on Earth you expect to be wide-eyed with
- excitement, it's a Theme Park. If your customers aren't, it's time to act.
-
- Money remaining - customers can arrive with up to 2,000 burning a hole in their
- pocket. Don't let them leave with much of it remaining.
-
- Tick icon - left-click this to return to the Park Screen.
-
- Ranking Screens
-
- Left-click the appropriate Ranking icon on the Information screen for the Ranking
- screens.
-
- Ride Rankings
-
- Here all the rides in your park are listed and rated.
-
- Ride Name - the name of the ride. Duh.
-
- Users - number of punters that have used the ride.
-
- Ranking - rated according to popularity among the park's visitors.
-
- The icons on the right hand side of the screen allow you to switch between ride,
- staff and shop information.
-
- Left-click up and down arrows to scroll through the list.
-
- Left-click Sort Order to rank rides, shops and workers according to profitability.
- Left-click the Information icon and it's back to the Information screen.
-
- Go To icon - highlight a ride, etc from the list and then left-click here to jump to
- this ride on the Park screen.
-
- Left-click the Tick icon and you're back in the park.
-
- Staff Rankings
-
- On the Staff Rankings screen workers are rated according to:
-
- Working - how hard a member of staff is working. As with all percentages, it's 0-
- 100%.
-
- Wage - however little you're paying them, you're going to think it's too much.
-
- The icons on the right of the Staff Rankings screen work as per the Ride Rankings
- screen.
-
- Shop Rankings
-
- This ranks shops according to:
-
- Shop Name - not a tricky one this.
-
- Profit - which of your retail outlets is making you the most money.
-
- Sales - volume of sales. If you're stilly only turning a tiny profit, it's time to increase
- prices.
-
- Takings - the amount of cash the tills have rung up.
-
- The icons on the right of the Shop Rankings screen work as per the Ride Rankings
- screen.
- Chapter Six: Using the Nemu Bar
-
- The game date is constantly on display in the top left hand corner of the Park
- Screen, but the top of the screen also hides the Menu Bar. To activate this, move
- the cursor to the top of the screen and right-click. Three menu options are
- revealed: Park, Options and Display.
-
- The Park Menu
-
- With the Menu Bar activated, left-click Park for the Park Menu, highlight the
- chosen option with the cursor and then left-click. The Park Menu options are (key
- commands in brackets):
-
- Restart
-
- Got off to a really bad start? Restart the game with this option and you're returned
- to the Park Screen.
-
- Load
-
- Highlight Load and the Saved Games window opens. Scroll down with the mouse
- to highlight the game you want to resume, 0-9. Left-click and the Theme Park saved
- to that slot immediately re-opens for business.
-
- Save
-
- Highlight Save and the Slot window opens. Scroll down with the mouse to highlight
- a vacant slot, 0-9. Left-click now and all your hard work is safely preserved until
- later.
-
- Park Open (O)
-
- Left-click Park Open, the main gates spring aside and the punters flood in.
-
-
- Hint
-
- Remember that fireworks cost you money like everything else. Don't leave the
- display to run and run because as the fireworks become more spectacular so they
- cost you more money.
-
-
- Firework Display (F)
-
- Left-click to light up the night sky over your Theme Park with spectacular fireworks
- to pull in the crowds.
-
-
-
- Quit (Alt-Esc)
-
- To Quit the current game and return to the Main Menu, highlight Quit and left-
- click.
-
- The Options Menu
-
- A tick indicates which options are active.
-
- Sound FX
-
- Scroll down to highlight sound FX and then left-click to toggle ON or OFF.
-
- Music
-
- Scroll down to highlight Music and then left-click to toggle ON or OFF.
-
- Advisor (forward slash)
-
- You can turn off the Park Advisor by pressing forward slash on your keyboard.
- Alternatively, highlight Advisor from the Park Menu and left-click.
-
- Auto Buy Bus (Shift B)
-
- Researching facility upgrades provides you with bigger buses, but you still need to
- purchase the new model when it's made available. Either left-click on the old bus
- to achieve this, or make sure this option is activated.
-
- Sandbox/Sim/Business
-
- You can switch to an easier or more difficult version of the game at any time.
- However, every time you drop a skill category you lose 10% of your bank account.
- And just in case you were wondering, there's no subsequent increase in your bank
- account should you move up a level.
-
- Game Speed
-
- Is all this frantic activity becoming a little too much? Highlight Game Speed, scroll
- right and left-click Slow. Is the action just not coming thick and fast enough for
- you? Highlight Game Speed, scroll right and left-click Fast, or even Ultra if you're
- barmy enough. To return the game to normal speed, select Normal.
-
- The Display Menu
-
- Use this to toggle between screen modes and access all of Theme Park's Purchaser
- screens.
-
-
-
- Toggle Screen Mode (R)
-
- Highlight Toggle Screen Mode with the cursor and left-click to switch between
- normal and high-resolution modes.
-
- Ride Purchaser
-
- Highlight Ride Purchaser with the cursor and left-click. The Ride Purchaser screen
- appears (see Purchaser Screens).
-
- Shop Purchaser
-
- Highlight Shop Purchaser with the cursor and left-click. The Shop Purchaser screen
- appears (see Purchaser Screens).
-
- Scenery Purchaser
-
- Highlight Scenery Purchaser with the cursor and left-click. The Scenery Purchaser
- screen appears (see Purchaser Screens).
-
- Staff Purchaser
-
- Got the idea by now? Highlight Staff Purchaser with the cursor and left-click. Low
- and behold, the Staff Purchaser screen appears (see Purchaser Screens).
-
- Shop List (F5)
-
- Highlight Shop List with the cursor and left-click for a look at all of your Theme
- Park's shops.
-
- Ride List (F6)
-
- Highlight Ride List and left-click for a list of all the park's rides.
-
- Staff List (F7)
-
- Highlight Staff List and a left-click brings up a list of all the good fok you have
- working for you.
-
- Park Map
-
- Want to enjoy the kind of view only a) a bird or b) someone looking through the
- wrong end of a telescope from a hot-air balloon would normally enjoy? Highlight
- Park Map from the Display Menu and give the left mouse botton a good click.
- Alternatively, simply left-click the Park Map icon from the Icon Bar.
-
-
-
-
- Bank Requester
-
- Highlight Bank Requester and left-click. The screen that appears is identical to the
- one that pops up by left-clicking the icon conveniently situated in the Icon Bar at
- the bottom of the screen.
-
- Bank Statement
-
- You can also access this by right-clicking the Bank Requester icon from the Icon
- Bar.
-
- Park Status
-
- As well as using the icon in the Icon Bar, you can also access the Park Status screen
- by highlighting this option and left-clicking.
-
- Stock Screen (Shift-S)0
-
- Instead of accessing the Stock Screen via the Park Status screen, you can go direct
- by highlighting this Display Menu option and then clicking the left mouse button.
-
- Research Department (N)
-
- Similar to Stock Screen in that a left-click to this option allows you to enter the
- Research Department without opening the Park Status screen.
-
- Game
-
- Left-click here to return to the fun on the Park Screen.
-
- Stock Market (Control-S)
-
- To leap straight into action on the Stock Market without the necessity of going
- through the Bank Requester, highlight this option and left-click.
-
- World Map (M)
-
- Take a look at the World Map by left-clicking here.
-
- Make Things Tiny (Shift-T)
-
- Left-click this option and reduce the size of everyone and everything in your Theme
- Park to Lilliputian dimensions. It's kind of fun, and actually has a useful function,
- allowing you to accurately place rides, shops and staff in the park when thngs have
- become congested.
-
-
-
-
- Chapter 7: Developing Your Park
-
- It's not as if you haven't enough to be going on with at Sandbox level (see Your
- Player Details), but Sim level introduces a whole new set of challenges. Now you're
- required to control the development of your park, responding to consumer needs
- and controlling spending on stock and research. There are tricky negotiations with
- staff and suppliers to conduct - mess those up and it could cost you.
-
- Park Status Screen
-
- The Park Status screen is key to understanding the needs of your customers, and if
- you don't keep them happy your park isn't going to last too long.
-
- To access the Park Status screen:
-
- Left-click the Status icon from the Icon Bar.
-
- Using the Park Status Screen
-
- At the top of the screen are two rows of little peeps. The back row shows the % of
- happy visitors, the % of undecided visitors and the % of unhappy visitors, with a key
- to the different colours. When more people leave your Theme Park dissatisfied than
- happy, take it from me you're in a heap of trouble.
-
- You are also told the number of people in the park, and the number due to arrive
- on the next bus.
-
- Thought Bubbles
-
- The front row shows the thoughts of the park's visitors. Beneath this is akey to what
- each thought bubble means. To scroll through the list, left-click the up and down
- arrows.
-
-
- Hint
-
- A good Theme Park operator responds to his customers' needs - it's only good
- business. Visitors to your park give signals to show their level of satisfaction or
- frustration. If they're AOK, you'll see it in a hand signal. One signal to pay close
- attention to is yawning. If park visitors begin to yawn, it's a clear sign that they're
- not being entertained - and after all, entertainment is what they've come for. Build
- some new rides, beef up the ones you already have, but do something before bad
- word of mouth destroys attendance figures and your park's reputation.
-
-
- Use the icons on the right to access the Research and Stock screens with a left-click.
-
- To return to the Park Screen, left-click the Tick icon.
-
- Stock Screen
-
- Not to be confused with the Stock Market, this is where you purchase all the stock
- for your shops.
-
- To access the Stock Screen:
-
- Open the Park Status screen.
-
- Next, left-click the Stock Screen icon and you're in the warehouse ready to fill it to
- the brim with goodies.
-
- At the top of the order form are the categories of stock available. These are: ice
- cream, fries, colas, burgers, beer and steak. The figure under each icon is how much
- remaining stock you have in the warehouse in that category.
-
- To place an order:
-
- Left-click the category of stock you need. Price per unit, amount in stock and
- purchase volume figures change accordingly.
-
- Adjust the volume of your order by clicking on the Place Order bar. The number
- of units in the order and the volume of order figures below the bar update
- automatically.
-
- Left-click Send Order to confirm purchase.
-
- It takes a little while for stock to arrive. As the pallet is lowered into the
- warehouse, don't change the order. If you do, the current order is cancelled and
- you're back to square one waiting for the new shipment. By that time the cupboard
- could be bare, your customers might go hungry, and you're certainly going to miss
- an opportunity to make some moolah.
-
- All stock purchases are placed in the appropriate section of the warehouse; when
- the boxes reach the ceiling there's no room for any more stock in that category.
- Don't order too much stock as you're charged for any over-capacity and the goods
- purchased are left to rot if there's no room for them. Remember, though, that you
- can increase warehouse capacity by researching facility upgrades (see Research
- Department).
-
- Note: The only item of stock you don't have to buy is coffee, of which you
- have an inexhaustable supply.
-
- When you're done ordering stock, left-click the Tick icon to return to the Park
- Screen.
-
-
-
-
- Hint
-
- In the full business game you won't get any new rides unless you pump money into
- Research. And how are you going to hold your head up among your fellow Theme
- Park owners with only a Bouncy Castle and a couple of slides in your park.
-
-
- The Research Department
-
- The secret laboratory of your Theme Park's Research Department is where you
- inject much-needed cash into developing more amenities for your park. New
- attractions are the life blood of any Theme Park, so unless you invest you're soon
- going to fall behind in the thrill stakes. But research isn't only about the big rides;
- you can invest in everything from new shops to better lavatories and bigger buses to
- bring the punters to your door. They're all vital to the success of your park.
-
- To access the Research Lab:
-
- Left-click the Research icon on the Park Status screen or press N.
-
-
- Hint
-
- Keep an eye on the amount you spend on research, as the money invested is
- deducted from your bank account every single month. And at a maximum of 10,000
- a time, it soon adds up!
-
-
- Funding Research
-
- Adjust the amount of juice with the Research Pump.
-
- Left-click along the length of the pump to alter the amount of red stuff in the tube,
- or click and hold the left mouse button then drag the plunger up or down. You can
- also left- or right-click on the centre of the wheel to move the plunger in and out
- and fine-adjust the amount of juice.
-
- The figure on the left shows the amount per month you're investing in Research -
- it changes as you alter the volume of juice.
-
- The figure on the right is the amount you have remaining to distribute among the
- Research Vats. The two amounts are the same until you actually start doling out
- the dosh.
-
- Research Vats
-
- There are six Research Vats, all thirsty for cash. To divert money from the
- Research Pump into the vats, left-click along the length of the Pump into the vats,
- left-click along the length of the vat, or use the valve.
- The Six Research Vats are for:
-
- Upgrade Ride - Spend your money improving the rides already in the park.
-
- New Ride Design - Invest in completely new ways to scare the living daylights out
- of visitors to the park.
-
- New Shop Design - Invest in completely new ways to wring every penny out of
- visitors to the park.
-
- Staff Training - Are your staff sullen? Disorganised? Lacking in motivation?
- Improve the service they offer to customers by pouring money into this Research
- Vat.
-
- New Features - Say "goodbye" to the outhouse and "hello" to the Super Toilet. You
- can also develop more exotic plant life by spending money here.
-
- Upgrade Facilities - Enlarge your warehouse to benefit from the economies of scale
- you achieve buying in bulk, and get some bigger buses to bring in the crowds.
-
- The Research Barometer attached to each vat shows how close the items being
- researched are to completion. The more white on show, the nearer you are to a
- breakthrough.
-
-
- Hint
-
- When ride upgrades are complete, you'll notice the version number has gone up on
- the Ride Information screen. The maximum version number for each ride is 6.0.
-
-
- The Research Graph beneath each tank fills up with small white dots. When the
- whole graph has turned white, you've achieved the maximum level of Research
- possible from that vat. However much more you spend, enhancements have come
- to an end.
-
- Leaving Research
-
- To exit the Research Department and leavae the boffins to get on with it, left-click
- the Tick icon and it's back to the park.
-
- Negotiation Screens
-
- You must negotiate with staff to settle industrial disputes, and with suppliers to
- decide the cost of stock. These negotiations occur when the Negotiation screens
- appears. The more staff and shops you have, the more regularly you need to enter
- into negotiations for goods and services.
-
-
- Staff Negotiations
-
- As in the real world, sometimes all is not well between Theme Park management
- and the workforce. If your park's a hit, staff may want rewarding for helping you
- to build a successful business. And if staff numbers are low causing over-work,
- anxiety and stress among the few whose wages you are willing to pay, they strike for
- better conditions.
-
- You sit on the left, across the table from the Staff Union organiser. You both need
- to shake hands over a new pay deal, tentatively extending a hand across the table
- as you talk. However, you must come to an agreement before the biscuits run out
- or the negotiations fail, putting the success of your Theme Park in jeopardy.
-
- To raise your offer:
-
- As the seconds tick rapidly away, left-click ahead of the outstretched hand to raise
- your offer a single percentage point at a time.
-
- Note: Don't raise your offer too quickly or by too much. The Union man
- can smell fear on you like cheap aftershave and won't drop the
- workers' pay demands a single penny. Take it slow and don't lose
- your head.
-
- To lower your offer:
-
- Left-click behind the outstretched hand to reduce your offer a point at a time.
-
- Make, break or strike
-
- If you're bargaining is successful, an onscreen message informs you of how much the
- union took you for, and the new monthly wage figure for each category of worker.
-
- Left-click now to return to the Park Screen.
-
- If you fail to make a settlement, the Negotiations Failed message appears. Click the
- left mouse button and the action returns to the Theme Park screen where your staff
- leave en masse via the main gate and picket anyone attempting to enter. It's not the
- best publicity for your park, and when a ride malfunctions or the litter mounts up
- you're going to start losing money hand over fist. Far better to make a wage
- settlement while you can.
-
- Goods Negotiations
-
- Goods Negotiations are performed in exactly the same way as Staff Negotiations and
- the penalties for failing to make a deal are just as severe. Unless both parties leave
- the table happy before the biscuits have all been dunked and munched, no goods are
- delivered to your Theme Park's shops!
-
-
- Note: Every time you fail in your negotiations, the asking price for goods
- goes up by 10%
-
- Chapter 8: The Financial Sector
-
- Choose Full from the Your Player Details screen (see Your Player Details) and
- enter the Financial Sector. The full burden of responsibility for every financial
- transaction made on behalf of the Theme Park now falls to you. This not only
- means regular checks on your bank balance and bank statements, but you're also
- going to get your feet wet dealing in shares. There are profits to be made, but
- there's also the chance of your precious Theme Park being bought right out from
- under you.
-
- Bank Requester Screen
-
- Regular visits to the Bank Requester screen, however daunting, are esssential to the
- effective financial control of the Theme Park. You may have had unpleasant
- experiences at the bank, sat in an uncomfortable leather chair while the beady eye
- of the man who holds the purse strings bears down on you. But fear not - the
- Theme Park bank manager is cut from very different cloth. He puts you in touch
- with the financial realities in no uncertain terms (and the grimmer the reality, the
- less uncertain the terms become), but he also gives you invaluable advice that could
- save your park and keep you solvent.
-
- Using the Bank Requester Screen:
-
- Left-click the Bank icon from the Icon Bar for the Bank Requester screen.
-
- The graph shows your park's balance, based on overheads against income. Listed
- next to the vertical axis of the graph are the different financial results that can be
- looked at. Along the horizontal axis are increasing time periods that allow a long
- term financial forecast, 1, 12 and 48 years ahead. Left-click a box to add
- information to the graph. Left-click again to remove information.
-
- Beneath the graph are listed:
-
- Available Cash - the money you have instantly available for new rides, shops and
- staff.
-
- Park Value - the market worth of your Theme Park once the current price of all the
- shares have been evaluataed. When you begin Theme Park this figure is (not
- surprisingly) zero.
-
- Current Loan - increase the amount you owe the bank with a left-click to the up
- icon. If you're feeling a bit flush and park profits have increased, you may want to
- reduce your loan and cut down on interest payments. Left-click the down arrow and
- the loan figure drops accordingly.
-
- Ticket Prices - the mainstay of your park's profitability. Left-click the up or down
- arrow to raise or lower them. The Park Advisor gives hints on when to do this.
-
-
- The icons to the right of the graph are as follows:
-
- Statement - left-click here for a look at the Statement Screen. This doesn't just say
- 'Your Park's doing rubbish', or anything like it. Instead the Statement Screen gives
- you a breakdown of every financial transaction made during the previous month.
- It makes interesting reading. When you've seen enough, left-click the Tick icon to
- return to the Bank Requester.
-
- Shares - left-click here to join the bulls and bears on the financial market at the
- Stock Market (see Stock Market).
-
- X icon - left-click this to return to the Park Screen without taking any of the
- adjustments you've made into account.
-
- Tick icon - returns you to the Park Screen, where any adjustments come into
- immediate effect.
-
- Stock Market
-
- At the Stock Market you can buy shares in other parks, take advantage of their
- success and use any profits from your share dealings to build up your own park.
- You can also defend your Theme Park from unfriendly take-over bids by rival park
- owners; if someone is getting far too larage a chunk of your park, get bullish on the
- Stock Market and see them off. Remember, the more shares in your park that get
- bought up, the more of your hard earned profits are lost paying dividends.
-
- Left-click the Shares icon on the Bank Requester Screen to get involved in some
- financial wheeler-dealing.
-
- On the right of the Shares Statement is a list of all the park owners. The arrow by
- each name indicates whether the share price is rising, falling or static. A yellow
- page means that shares are available, a white page that you already own shares in
- a park, and a red page that this park owner has shares in your park.
-
- Left-click a name and details are displayed on the Shares Statement. The central
- bar shows the park owner name and figures for bank balance, the availability of
- shares and their total value. Above this on the green half of the screen are the
- names and financial details of those who own shares in this park. Below this on the
- pink half of the screen are the details of shares owned by the highlighted park
- owner.
-
- Buy!Buy!Buy!
-
- Choose an attractive prospect from the list of park owners on the right and left-
- click; details appear on the shares statement along with the number of shares
- available and their total value. If there are shares available, left-click the Buy
- Shares icon once for each share you wish to purchase.
-
-
- Notice how your own details are added to the list of Share Owners (or updated if
- you already have shares in this park) on the top half of the Shares Screen.
-
- Sell!Sell!Sell!
-
- Choose a name with a white page by it from the list on the right; details appear in
- the central box of the shares statement. Notice how your own name is listed along
- with other share owners in the top half of the screen.
-
- Left-click the Sell Shares icon and the number and value of shares available in this
- park increases. The number and value figures by your own name in the green half
- of the Shares Screen simultaneously falls. However, much needed funds are being
- added to your bank balance all the time.
-
- When you're done with share dealing, left-click the Tick icon to return you to the
- Park Screen.
- Chapter 9: Year End Charts
-
- The Overall chart appears automatically at the end of every financial year, and
- allows you to see how your park has progressed during the previous 12 months. It
- takes the form of a mantelpiece on which all the cups and certificates awarded to
- your park are displayed. The Top Ten parks are also ranked. You must achieve the
- number 1 position overall to have succeeded in your aim of building the world's
- ultimate tourist attraction.
-
- Left-click a cup or certificate for details of the award. A cup means your park
- provided the best service in the world in that category during the previous year. A
- certificate means your park was highly regarded.
-
- When you've seen enough, left-click Tick for the Year End Details screen.
- Alternatively, left-click the Ratings icon for a look at the Ratings Chart.
-
- Red Letter Days
-
- If you click a certificate for a close-up look and it's written in red ink, the park's in
- trouble! Red writing indicates that your Theme Park was severely deficient in some
- aspect of its operations. Take note of your shortcomings and sort them out during
- the next year, or you're never going to be number 1.
-
- Ratings Chart
-
- Left-click the Ratings icon for the Ratings Chart. Here your Theme Park is rated
- against every other in six categories:
-
- Richest
-
- Exciting
-
- Amenities
-
- Satisfaction
-
- Biggest
-
- Pleasant
-
- Study the position of your park in all six categories to find out where it's deficiencies
- lie and how you can improve the Overall position over the coming fiscal year.
-
- Left-click the Tick icon to return to the Overall chart.
-
-
-
-
-
- Year End Details Chart
-
- Left-click the Tick icon on the Overall chart for the Year End Details. This chart
- compares your Theme Park's results over the last two financial years in the following
- categories:
-
- Park Value
-
- Share Value
-
- Loan
-
- Maximum Loan
-
- Takings
-
- Expenses
-
- Dividends In
-
- Dividends Out
-
- Land Tax
-
- If the park value is sufficient, you are also given the options of selling it off at
- Auction. Left-click the Auction box to initiate this (see Auctions).
-
- When you've finished at the Year End Details screen, left-click the X icon and its'
- back to the Park Screen for another year of big business decision-making.
-
- Auctions
-
- At the end of each year you have the option to sell your Theme Park at Auction -
- if it's reached the minimum value.
-
- Left-click the Auction option on the Year End Details screen, and then sit back and
- watch the bidding while the seconds tick away.
-
- With the money made by selling off this Theme Park, you have the opportunity to
- start afresh in a new location. But if there are no takers, it's back to the Park
- Screen.
-
- Bankruptcy
-
- When the value of all the shares and stocks in your park won't cover the cost of
- loans, any interest you owe, debts to the bank and the 20,000 leeway you're given,
- you are legally declared bankrupt. The park has to close, your life's work collapses
- around you, and there's only one honorouble way out.
-
- It's a long way down.
-